Workshop 1 – Immersive Lab: Creating 360° Audiovisual Experiences
Bringing their stunning 360° media environment to Geneva, Daniel Bisig and Jan Schacher of the Zurich University of the Arts (ZHdK) invite participants to creatively explore a truly immersive space. Participants will learn how to develop dynamic audiovisual content, interactive experiences, and collaborative multi-user scenarios.
In this workshop you will learn:
▸ Conceptualise and realise collaborative scenarios for interactive installations
▸ Establish coherence between interaction, music, and video
▸ Combine synthetic and recorded digital media.
▸ Work with generative algorithms.
▸ Integrate physical and virtual properties of media artwork
▸ Establish interactivity based on a large scale multi-touch sensitive interface
▸ Work with panoramic video and video mapping
▸ Work with multichannel audio and audio spatialisation
▸ Work with video streaming, texture sharing, and sensor data communication
▸ Combine different software development environments for creative coding
▸ Realize your own work which will be shown in future exhibitions of the Immersive Lab
▸ Meet likeminded people from the new media and creative coding communities
▸ Experience with audiovisual content creation and interactive settings required
▸ Basic knowledge of Max/MSP, Processing, and OpenFrameworks
In parallel to the 3-day workshop, guided tours to discover the installation will take place on May 23-24-25, from 10am to 12pm, at the HEAD. Professionals or amateurs are also invited to participate in introductory sessions during the afternoon (2pm-6pm), to try and develop new animations as well as exploiting the potentialities of this new 360° media environment (for the introductory sessions, basic knowledge of Processing is compulsory).
To register to these free guided tours or introductive sessions, please write directly to firstname.lastname@example.org.
Daniel Bisig holds a Master’s and PhD degree in Natural Sciences. He is active as a researcher and artist in the fields of artificial life and generative art. He has worked as a researcher at the Institute for Biochemistry at the Swiss Federal Institute of Technology and at the Artificial Intelligence Laboratory of the University of Zurich. He is currently employed as a senior research associate at the Institute for Computer Music and Sound Technology ICST of the Zurich University of the Arts. As part of his artistic activities, he has realized algorithmic films, interactive installations and audiovisual performances, some of them in collaboration with musicians and choreographers. The derivation of generative algorithms and interaction techniques from biomimetic simulations forms a central aspect of his work.
Jan Schacher (CH) — ZHDK
Artist-researcher and perform on stage and other environments. Jan Schacher always works with/through sound and presence. Trained as an instrumentalist, composer and digital artists, the focus of his practice has shifted from using sounds organised as music to deploying the body as the central site of action, perception, and culture.
He investigates how the musician’s body acts as resonator for sound’s presences; how the sound establishes and grounds the intertwined relationship between inner and outer perception; how tangible musical actions and the intangible presence of sound mediate each other; how the different subject’s agencies emerge towards, with, and through sound. Through this, the body becomes the carrier of sounding performances.
The workshop program was produced in collaboration with CreativeApplications.Netregister